![]() For instance, the Rabbit has the defensive ability to Dig a small Hiding Hole, and the Eagle has the offensive ability of being able to grab and Fly with Prey. ![]() Special Abilities can be activated by either pressing or holding the W key (this differs for each animal), and will activate an offensive or defensive effect. The " Fly with Prey" ability of the Bald Eagle being activated on an Octopus.Įxcluding Tier 1 animals and the Jellyfish, all animals in the game have Special Abilities unique to the other animals, and some animals have Passive Abilities. The biome that each individual animal spawns in is their most easily adaptable habitat, and straying outside of it will cause most animals will be disadvantaged in other biomes, either being physically slowed down, or by losing health.Ībilities Main articles: Special Abilities and Passive Abilities For instance, at tier 1, the Mouse will spawn in the Land biome, the Shrimp in the Ocean biome, etc. Each animal, when selected on the upgrade menu, will initially spawn in a particular biome. Main article: AnimalsĪnimals have the option to peacefully graze food, eat prey/tail-bite other players to gain their XP points, or a combination of both all playable animals are omnivores. ![]() Each animal in their respective box lives in a different biome, and has a unique special ability. The Upgrade Menu being presented to a Vulture that has reached the next tier. However, sometimes moving to a different biome may be necessary in order to level up faster. As such, nearly all animals have the best chance of surviving in the biome that they spawn in. There are also more subtle debuffs most animals tend to suffer decreased movement speed outside of their native biome due to the diverse terrain being unsuitable for them. For instance, if a Mammoth exits the Arctic, it will periodically be burnt for a few seconds and lose some health. To put animals at a disadvantage and prevent them from freely wondering from biome-to-biome, debuffs cause side-effects to particular species when entering another habitat. With the exception of the Ocean, all biomes are based on dry-land, with areas of water being available to fill up on. Each biome has its own unique aspects, such as food, certain terrain forms, etc. As of March 3, 2020, the four main biomes that currently exist are Land, Ocean, Arctic and Desert, with the Volcano and Timberland being sub-biomes. Biomes are different areas in which animals are able to level up, and they can be viewed on the Minimap. In Mope.io, there are different Biomes that offer a range of varying landscapes that have their own distinct terrain, food and more, all of which contribute differently to progressing on to the next tier. The white dot represents the player beacon. Displays biomes, terrain, and food sources. Overall, as long as the player's health bar and water/lava/energy bar is kept full, it is possible to survive for extended periods of time. They can be decreased if a player is attacked by any creature that is a higher tier than it, if prey bites a player's tail, or by coming into contact with certain Terrain/food sources (e.g. The amount of health that an animal has is recorded in a green bar that appears above each players' head when it is not full health bars are invisible when they are at 100% capacity. To survive, animals must keep all health as they will die if their health bar is reduced to nothing. Fortunately, spots containing water are a regular appearance across the whole map less so for lava, as they can only be found at the Volcano and in the Desert biome. Eating food and filling up the XP bar is not a necessity for surviving, but each animal will have either a water bar or a lava bar that must be maintained by constantly drinking water or lava if empty, the animal will lose their health in brief intervals until they eventually die. While survival is the primary short-term goal, animals that are high on the food chain normally have power over tiers below it. While playing as an animal, eating food sources or other animals will allow players to progress to higher Tiers. Whichever box is clicked on, is the animal that the player will be. When clicking the Play button on the Home Screen, an upgrade menu will appear, presenting multiple different choices of Animals to choose. ![]() The Home Screen of Mope.io, which appears when first entering the game Use Special Abilities: Press or hold (depends on the ability) W or right-click.Boost: Press or hold the Space bar or left-click.Move around: Use the cursor to direct your animal.
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